Luiren Lacuna

Beluir

New characters:

Beluir
Duke Belfried Burrow
Mayor Calcitro Burrow
Brick
Pellmont
Erdel Talltufts

Halruaan
Maleatreas

Viet discovers that there are other dwarves in the Great Rift who are like the Bearded Casters—potential allies, teachers and friends? The gold dwarves deserve a visit soon.

Iendelle snuck aboard a ship named the Mirrorwater in search of Mayor Silvo Carver’s ring, but failed to get it back from Captain Greytooth. The Mirrorwater left Beluir. Iendelle broke into a well to do house and stole 2 pearl necklaces, 2 gold rings, 1 silver ring, 2 silver rings with rubies, 1 silver ring with an emerald, 1 brass belt buckle with five red stones embedded in it, and 1 dragonfly amulet. She also slew a lizard creature in the sewers of Beluir.

The group visited Mayor Calcitro Burrow of Beluir and gained his support. He pledged to send 40 Marchwardens led by his #1 in command- Captain Furl Mossfoot. He also suggested that Iendelle gather what troops she could through her contacts, and that the group see the Temple of Yondalla to see what help the priests will give.

The Tershisal (TERSH-ih-SAL) Documents came up in discussions with the Mayor and the Halruaans. It seems that these documents were lost when the airship the Brekmarsian battled the great purple-green dragon known as Vekmarius over 900 years ago. The Brekmarsian crashed in the Lluirwood near the Toadsquat Mountains and was never heard from again. The Halruaans obtained permission from the Mayor of Beluir at the time to search the area but mysteriously found not a trace of the airship. It was as if it had vanished. Debris was found tossed about in the Lluirwood and up the slope of a mountain, but still even the scrying magic of the Halruaans failed them and they gave up hope. Now, for their own reasons- the Halruuans actively search for the Tershisal Documents again and hope to gain the Mayor’s assistance. The mayor has agreed to send one of the Halruaans with the group of adventurers already headed in that direction. If the adventurers can assist and actually obtain the documents, Halruaa has agreed to give Luiren it’s very own airship! They will be granting an older and smaller model of their current great ships, but this will be a huge help to Luiren in keeping it a free country and encouraging exploration. If the adventuring group is able to help they will surely endear themselves to Beluir and the mayor. If this is the case, perhaps they will be able to obtain travel upon the vessel when it makes trading runs to nearby countries! Veit would be able to travel quickly to and from the Great Rift and meet the Dwarf Mages there!

Only the coming adventures will tell if the Tershisal Documents are located and returned, and the evil Red Wizard of Thay, Chepel-Wan ousted from power in the Toadsquats!

GOOD LUCK ADVENTURERS! (You will need it!)

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Play By Post (until next real game!)

MERRY XMAS! HERE IS MY GIFT TO TOM AND KHIDR!

THIS IS A SUPPLEMENT TO YOUR GAME SINCE WE HAVE NOT PLAYED IN SO LONG. PLEASE RESPOND WITH ANY AND ALL ACTIONS YOU WOULD LIKE TO ADD TO THIS SECTION AND THE COMING ONES!

Iendelle, Veit, Perenvel, Kep, Skippy, and Nola escort Dengleworth Birchswitch II back through the forest and finally reach the edge of the forest. Nola stops at turns to the group. “My friends, I must now return to the forest to watch over the creatures and the tall twisting pines. Godspeed to you all and I hope things calm down a bit. I hope you all find some clothes and a warm meal. May Sheela Peryroyal watch over you.” With that Nola transforms with a flash of light into a small raven which takes to the sky and flaps its wings heading into the forest.

Kep says “Well, let’s head straight away to the Mayor’s house to turn Dengleworth in for his crimes committed against the peaceful village of Crimel… and get some clothing. Not that I don’t like being bathed in Iendelle’s beauty (he winks), but I’m sure we all would welcome some dignity at this point… and a warm bath and meal.”

The group agrees and heads to the front door of the mayor’s house. A few locals stop and stare in confusion at the group who is slightly wounded, burned, and covered in mud wearing only their loincloths! Kep waves them away “No time to explain, we’re here to speak with the mayor and that is all you need to know!” Perenvel Ielp knocks on the mayors door. A few moments later the door creaks open and Mayor Silvo Carver stands, mouth gaping in awe. “Wha… wha.. what happened?” Kep steps forward “There is much to tell, but rather than stand outside in our long johns, do you mind if we come in and find something to wear?” “By all means, yes… come in, come in!” The mayor motions everyone inside. The group walks into the downstairs foyer of the mayors house and Perenvel closes the front door. The mayor looks at Skippy with awe. “Iendelle, what manner of creature is this?” “What manner of creature are you?” Skippy snaps back which causes the Mayor to jump back in surprise. “I am Skippy Skelopotamus, expert Acrobat and performer. I am a Beguiler and you are a halfling. Don’t look so surprised! We live in a world filled with all manner of fantastic creature and magicks galore! I am but one little part of a vast and expansive world which we call Toril!” Skippy smiles and leaps upon Iendelle’s head. “A pleasure to meet you mayor!” Skippy says at the speed of light. The mayor bursts out laughing and shakes Skippy’s tiny paw. “A pleasure to meet you as well Skippy, welcome to my home and the quaint, peaceful village of Crimel!”

The bottom floor of the mayor’s house is quite open and he welcomes you all inside. He fetches blankets and robes for everyone and starts a fire. “Warm up by the fire and I will ask the cook to prepare some soup for everyone.” The mayor walks off to find the cook. In the meantime Dengleworth begins to poke about. The downstairs is decorated with lavish imported rugs upon which sits fine vintage plush furniture. A large rug lays directly in front of the giant fireplace which the group begins to gather in front of. A large grandfather clock begins to ding signaling that it is 3pm. Clocks are very rare in the realms and not only a luxury, but an expensive addition to only the homes of the very well to do. Although the position of mayor pays nothing, Mayor Silvo Carver must have made a substantial amount of money working in Beluir before he came here. He never speaks of his former job though and prefers to keep to himself on personal matters. Various tables are covered in trinkets of all shapes and sizes. Jewelry, carvings, and other decorations are strewn about all surfaces. Dengleworth walks about eying various trinkets and picking one up occasionally. He picked up an interesting looking old silver necklace with jade inlays. “Hmmm…. this could be magical.” he says aloud and quickly sets it down and looks at the group sheepishly.

The mayor returns to bowls of hot soup for everyone and passes them out. After a few bites Kep recounts the entire journey through the forest, the capture of the group at his own hands (due to the charm spell) and their journey through the Lacuna Cauldron into the alternate reality. The mayor is quite skeptical, but after Dengleworth explains his entire history and the magical nature of the artifacts known as Lacuna Cauldrons he seems to accept the story as truth.

The mayor turns to address Dengleworth. “So, where this leaves us is with the sentencing of one Dengleworth Birchswitch the 2nd. Dengleworth, you have committed horrible crimes against the people of Crimel and slain an individual who did you no harm and kept to himself. What do you have to say for yourself?”

“I am guilty as charged, but I would like to say one thing- the gaseous potion I crafted was crudely made. I intended Zanderfell Chickenglibbers only to fall asleep so that I could “borrow” his spellbook and copy it’s contents. I was planning on returning it after I settled things with my former mentor, but things went wrong and Zanderfell was killed. The dose was too strong… I had never used the Mektakle Flower for a sleeping potion and reduced the solvent too much… it should have been used for three doses… I should have tested it.. but on what?... sorry I’m rambling. I am at your mercy Mayor.”

“Dengeworth, we are a kind and caring people. We would never harm or kill another as punishment. The punishment must fit the crime though. You will be charged with repairing Zanderfell Chickenglibber’s home, shed, and property and restoring it to brand new condition. The woodsmen will provide you with the wood and tools needed for this project. When this is completed you will stay in Crimel for a period of 1 year to craft beneficial potions which our priest of Yondalla will use his magic to test for purity. We use these potions when needed and sell them to travelers and use the money to benefit the village and provide extra funding for tough times. Once you have performed your sentence you will be welcomed into the village as one of us or set free to do as you will. We ask that you treat others with the same respect that you would be treated. Dengleworth Birchswitch, this is your sentence and your duty.”

Mayor Silvo Carver sits down on a couch and turns to the group. “To you, adventurers who have assisted the village of Crimel- your debts to Pand Roundnose are hereby lifted! Since you lost most of your possessions on your journey I will extend a tab at Pand’s Portly Provisions in the amount of 25 gold pieces for each of you to gather clothing and supplies. In addition to that I have three gifts to give to you. I will return shortly. The mayor gets up to go upstairs.

SEND YOUR POSTS TO MY EMAIL AND WE’LL GO FROM THERE! REMEMBER, YOU CAN POST WHAT YOU WANT TO DO AND SAY FOR THE NEXT FEW “MOVES”. JUST WRITE IT IN A FORMAT THAT I CAN EASILY ADD TO THIS STORY. I CAN’T WAIT UNTIL WE PLAY AGAIN IN REAL LIFE!

HAPPY HOLIDAYS!

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Mystery of Zanderfell Chickenglibbers

The Mystery of Zanderfell Chickenglibbers

Veit finds and studies alchemy under Sage Bundlebark. The sage was reluctant to teach him magic, even though he was a friend of Garl’s, until he learned a thing or two about alchemy.

He racks up a debt with Pand Roundnose and meets a halfling rogue who had done the same, Iendelle Greenbottle. Pand has agreed to settle their debts by having the two run errands for him throughout the town.

The two new companions set about running the errands. First, they removed a rat from Poundnose’s cellar by getting the rat drunk, then they carried the rat in two burlap sacks to the woods, where they were admonished by Nola, the druid who helps the march wardens defend the hin town. Nola agreed to assist the two on Pand’s next “assignment”, she was to keep an eye out for Dunberry Roundnose’s missing sheep in case they wandered into the Lluirwood. The two then went to look for the Nephew of Pand Roundnose, Dunberry.

  • The two talked to Dunberry Roundnose, the teenage sheepherder.
  • Dunberry had sold the missing sheep to an older halfling without his parents permission. He kept this a secret until the adventurers found evidence to prove that he was lying.
  • Folk in the Tumbling Troll Tavern mentioned seeing an herb salesman who matched the description of the older halfling who purchased sheep from Dunberry. The “herb salesman” who called himself “Chirp” seemed very interested in the local sages Sage Tesnan Bundlebark and Hermit Sage Zanderfell Chickenglibbers.
  • The Roundnose’s missing sheep were raised from the dead and sent to attack the town by an unknown adversary.
  • Zanderfell Chickenglibbers, a local hermit sage was found murdered in his out of the way farmhouse to the southwest of Crimel.
  • Nola, the local druid of Sheela Peryroyal saw a man who met the “herb salesman’s” description enter a cave in the woods.
  • Iendelle Greenbottle, Veit Lutger, Nola Treesong, Kep Tringtrack and Pervenel Ielp set out to find the “herb salesman” in the cave.
  • Upon entering the cave in the woods, Kep turned against them and the halfling “Chirp” subdued them with a web spell. The adventurers were captured and put in a make-shift cell in the corner of the cave.
  • Also inside the cell was a small Beguiler named Skippy Skelopotamus. He claimed to be the former familiar of Dengleworth Birchswitch II a.k.a.- “Chirp”. Skippy (who was chained up in the cell) proceeded to tell the group the story of his master Dengleworth’s fight with HIS master Fuio Skeletar. He told them about an artifact known as the LACUNA CAULDRON. Apparently, both Skippy and Dengleworth were banished from the city of Beluir from Fuio’s wizard tower using a LACUNA CAULDRON. They woke up unconscious in the Lluirwood. After setting up a base in this cave, Dengleworth used 2 sheep to drag an old rusty Cauldron back to base. He then cast various detection magic on it to find that it was a LACUNA CAULDRON and was the reason the two appeared in the Lluirwood, they must have come through the portal the artifact creates. Skippy told Iendelle that he was more interested in the stealthy arts than the arcane. He wised to accompany Iendelle and learn from her if they ever escaped.
  • Dengleworth prepared two potions, an elixir, and a grand spell which opened a swirling purple mass in the LACUNA CAULDRON. He told the group he was off to slay his former master and jumped in. As soon as he left the cave the Charm spell he had placed on Kep ceased to function, as well as the lock on the make-shift cell. The group almost decided to leave the cave and report to the mayor when Kep declared “I have sworn an oath to uphold justice and told the mayor I would bring this man back to serve justice upon him! I will follow him with or without you!” He then jumped into the LACUNA CAULDRON along with Perenvel Ielp. The group shrugged and finally leapt inside.
  • The group was transported to an alternate reality. At first they thought they were in a different time, but after doing some investigating realized they were in an offshoot of their reality in which the regional history was quite different from their own.
  • ((LostLuiren)) In the history of this reality the Ghostwise Halflings joined forces with the Ogres of the Toadsquats and waged war on the halflings in Beluir and the other towns and villages. Most of the Stronghearts were killed until they finally agreed to let the Red Wizards of Thay get involved to help them. In this agreement though the Red Wizards requested a signed treaty to agree that if the battle against the giants and the Ghostwise was won that the Wizards would control half of the financial structure in Beluir and be allowed to migrate into the Luiren region. The halflings refused to agree to these terms. After this the Giants and Ghostwise suddenly gained the help of a strange Purple and Green Dragon named Vekmarius the Vain.
  • ((LostLuiren)) Vekmarius began to experiment with mutating magic and created a new race of half dragon, half ogre humanoids with wings that he named “the Vekmar”. With Vekmarius’s help the Ogres, Vekmar, and Ghostwise almost destroyed Beluir. Finally the leader of Beluir signed the agreement with the Red Wizards to request their assistance. The dragon, Vekmar, and giant troops immediately backed off and left Beluir. It was then that the halflings of Beluir realized that they had been duped. The Red Wizards had taken advantage of the situation and had controlled everything that had gone on after Vekmarius had come to help.
  • ((LostLuiren)) The halflings mustered all their strength to fight the Red Wizards of Thay, the Vekmar, Ghostwise Halflings, the Ogres, and the Dragon Vekmarius. Their battles were the stuff of legend and they slayed a great many enemies and even managed to slay the leader of the Red Wizards and find out that Vekmarius was the one who was really in control behind the scenes. They failed in their attempt to regain power though and were captured and used as slaves. Now all halflings, even the Ghostwise are slaves. There are a few halflings that are used for other purposes and allowed more freedom, but they are watched very carefully. Halflings living outside Beluir are forced to work hard labor on their own farms. The Red Wizards have started implanting magical tracking devices on some of the halflings in Beluir. If this new creation helps them to catch escapees then they may implement it in all of Lurien.
  • By the time the group learned all this history they had found the Lluirwood chopped down, half-ogres, Ogres, and Vekmaar mucking about, and had been thrown into the Crimel slave pits. All the villagers were emaciated and abused, forced to work hard labor on their own farms. Most of the buildings had been burnt down, save the mayors house which was being used as the base for the Ogre and his half-ogre lackeys.
  • Soon after the group was tossed in the slave pits, the half-ogres hurled Dengleworth Birchswitch II into the mud and muck.
  • The adventurers wore only loincloths, lived in the mud, ate rotten vegetables, and worked the fields for a couple days.
  • The group had Skippy Skelopotamus (World renowned Acrobat!) sneak out at night and steal back Iendelle’s potion belt, a halfling cookbook (on accident!), and both Zanderfell Chickenglibber’s and Veit’s spellbooks.
  • After speaking with many of the slaves the group added Malric Fodemun, a human cleric of Bane to their posse. They also learned that a Red Wizard named Chepel-Wan had his tower built here in Crimel. He was supposedly the one who tricked the halflings into signing the agreement which destroyed their home. The tower was recently finished and a few halflings who were lucky enough to survive were now here in the slave pits.
  • The group questioned the halfling slaves who had worked on the Tower of Chepel-Wan and heard of a grand CAULDRON that was hauled up to the top floor. Golems who were programmed to kill anyone who was not a Red Wizard were stationed all over the tower according to the halfling workers.
  • The adventurers contrived a plot once their spellbooks were back in their possession. The plan was to open a dimensional door to escape the slave pits, then another to jump to the tower, and finally one last spell to jump near the top of the tower. If their sources were correct there would be the LACUNA CAULDRON from this reality sitting pretty. Dengleworth Birchswitch II would then cast the same powerful spell he had used previously to transport them back to their reality.
  • The group put their plan into action. They opened a glowing blue portal with silver lightning shooting throughout it. The Half-Ogre guards began to sound the alarm and blow deep horns to signal an escape. Once everyone jumped through they found themselves in the darkness just outside town to the north. The began to run towards the tall metallic tower in the distance. The horns could be heard resounded again. Another gate was opened and now they were at the base of the tower. One final spell and they were standing on a landing just one flight of stairs below the top floor. A golem also stood there with them but somehow could not see them. Dengleworth guessed it was because they were from an alternate reality which somehow confused the golems.
  • The adventurers arrived at the Red Wizard Chepel-Wan’s magical research room. They found the LACUNA CAULDRON and Dengleworth began to make the preparations for the spell. While waiting Iendelle and Veit decided to help themselves to some scroll, magical rings, and wands. As soon as they started grabbing them there was a funnel of smoke and the huge Red Wizard Chepel-Wan appeared red eyed and ready to kill. He began to attack the party with full force. He instantly disintegrated the human Malric Fodemun ((LostLuiren)) with a wand. With another wand he let loose a blasting flame which he began to burn and melt the flesh of Kep the Marchwarden. Kep was almost dead and backed against the cauldron when Dengleworth finished his spell. Everyone jumped into the cauldron and visualized their home (per Dengleworth’s request).
  • The party emerged from the LACUNA CAULDRON in their apparent correct reality. Two strange Goblins were waiting for them and began to attack. Veit cast a sleep spell on them and they both fell fast asleep in the muddy dirt floor. The group frantically began to discuss what to do with Dengleworth. Nola Treesong was posting watch in the form of a Raven outside and came to see what the raised voices were all about. She was greatly relieved to see that everyone was alright. Last she knew, everyone disappeared as she had waited outside the cave when the group initially entered.

NEXT GAMING SESSION:

WHAT WILL THE GROUP DO WITH DENGLEWORTH?

WHAT WILL THE MAYOR SENTENCE AS PUNISHMENT FOR DENGLEWORTH?

WHAT SHOULD BE DONE WITH THE “LACUNA CAULDRONTHAT RESTS ON THE CAVE FLOOR?

SHOULD THE ADVENTURERS EVEN TELL THE MAYOR AND THE VILLAGERS ABOUT THE LACUNA CAULDRON AND IT’S MAGIC?

IS THERE ANY DANGER OF EVENTS REPEATING THEMSELVES IN THIS REALITY, PERHAPS AT A LATER TIME WITH DIFFERENT PLAYERS? IF SO, WHO SHOULD THE GROUP WARN?

SHOULD IENDELLE INFORM THE MAYOR OF THE THEFT OF THE MAGIC WRIST SLEEVES AND SUBSEQUENT LOSS?

WHAT WILL HAPPEN TO ZANDERFELL CHICKENGLIBBER’S FARMHOUSE AND EQUIPMENT NOW THAT HE HAS PASSED ON AND HAS NO FAMILY?

WHERE WILL THE GROUP GO NEXT? WILL ANYONE FROM THE VILLAGE JOIN THEM?

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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