Veit Lutger

A Shield Dwarf Evoker from Citadel Adbar

Description:

Tor’s Thundertwin feat:

Thunder Twin [Regional] You are one of the generation of dwarf twins born after Moradin’s Thunder Blessing in the Year of Thunder. Prerequisite: Dwarf (the Galena Mountains, the Great Rift, the Smok ing Mountains, the Spine o f the World, the Sword C oast, Turmish, Underdark [Old Shanatar], or Waterdeep). Benefi t: You have a twin brother or sister (fraternal or identical). If your twin is alive and on the same plane, you may attempt a DC 12 Wisdom check to sense his or her direction. If successful, you can note your twin’s direction with a move action any time you take the time to do so during the next hour. You can retry this check once per hour. You also gain a +2 bonus on Diplomacy and Intimidate checks. Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Bio:

Veit Lutger

Veit Lütger was born Nightal 20, 1268, the day of the Winter Solstice in the Year of the Daystars.

That day, Tor Lütger, Veit’s twin, was also born. Tor and Veit are Thunder Twins [though only Tor receives the benefits from the feat].

Tor’s ability to find Veit goes above and beyond a sense of direction. He simply knows if Veit is nearby, hurt or in peril. This uncanny connection between the brothers Lütger ends there, however. The brothers do not speak.

Tor is a brilliant spearman, a proud warrior who protects mining and trading expeditions of Citadel Adbar. King Harbromm himself has personally lauded the young dwarf, acknowledging Tor’s bravery and fighting prowess.

Veit’s father, Sirnen Lütger, is a warrior of Citadel Adbar like his son Tor. The two work and fight together, and have shared a bond since Tor’s early days. Veit, not a warrior, didn’t get along with his father that well.

Veit’s mother, Arissa, keeps Sirnen’s home, and while she loves both her sons equally, she quietly wishes Veit were more like Tor. Veit’s obsession with and talent for magic, his lack of fighting prowess, his refusal to accept Moradin, his lack of interest in dwarven history and custom. He’s an oddity that Arissa doesn’t quite understand.

Dwarves could not cast magic until the Thunder Blessing, and so there are no great dwarven mages. There were none in Citadel Adbar when Veit was born. He sought the tutelage of a gnome illusionist, Garl Fortenright, who often accompanied a gnomish trading caravan that did much business with the dwarves.

Using books secretly purchased from Garl, Veit was self-taught, and he conducted his studies in secret until, in the process of learning Magic Missile, he accidentally set everything in his family’s home on fire.

Certainly not the first dwarven mage, though perhaps the first in Citadel Adbar, Veit soon learned all he could on his own. His arcane studies stagnated as he tried to assume various roles.

He stank as a warrior, though he was trained in the weapons and techniques that all dwarves are.

He was a good teacher, even his taciturn and dour demeanor warms in the face of beardless youngsters, but his interests are far from what most dwarves send their children to learn. As such, he had a handful of students at most, and never really made much of a living.

Finally, he returned to his true calling, wizardry, and moved beyond simple cantrips at 75 or so. He spent the next 30 years tending to other Thunder Blessed dwarves, sorcerers and wizards who had the talent and enthusiasm to succeed in magic, but no role to fill in dwarven society. Veit, frustrated at his people’s myopic, outmoded and prejudiced view of his art, founded a society: The Bearded Casters. Here, dwarven spell casters could come as they were.

The Bearded Casters grew in number over time. Their main objective was to carve a niche for themselves within dwarven society. “If we can prove our worth to the dwarves of Citadel Adbar,” Veit would say, “then they can’t help but make room for us.”

And so they sought employment as spellcasters. They joined merchants as hired guns, mining expeditions as protectors, and, in time, became tolerated among their kind, if not accepted. But, on their own, they could only learn so much. And, weak and untrained, they couldn’t prove their worth to the dwarves because their powers weren’t yet of much value.

They weren’t ridiculed. A member of The Bearded Casters seeking employment among a mining expedition would have the same response that a group of software engineers might give a professional juggler who wanted to “help” create programs. “Useless,” the dwarves might say, “but still a dwarf. We must take care of our own.” And so The Bearded Casters were pitied.

This incensed Veit, who knew he and his fellows could offer more to his clansmen than being a nuisance.

At the last meeting of The Bearded Casters, Veit gave a moving speech that ended with: “We need to grow stronger, and for that, we’ll need to learn. Through mutual support, we have taught ourselves as much as we can alone. It’s time to venture out, so that we might return and prove, once and for all, that magic has a place in Citadel Adbar, and that sorcerers and wizards have a place among the dwarves!”

And so the 12 dwarves that constituted The Bearded Casters agreed to set out in different directions. They left their home secretly to learn as much as they could.

While Veit, ever the staunch individualist, would never admit it, all he truly wants is a place among his own.

Veit left Citadel Adbar after making arrangements to meet with Garl, his mentor and old friend. The gnome illusionist believes in The Bearded Casters’ goals, and wants to see Veit develop as a mage.

Garl accompanied a group of dwarven traders from Mithril Hall. These traders made a journey once a year through the Underdark to trade with Citadel Adbar, and Garl had been their hired mage for the last 100 years. For the last 70 or 80, on every trip, he had been visiting his friend Veit.

After Veit explained that he and The Bearded Casters wanted to learn more so that they could prove to their clan that dwarven arcane artists had a place among dwarves, Garl got excited and agreed to help.

“If y’ar after learnin’ as much as ya kin, boy, I suggest ya begin with my old friend (well, friend might be a strong word for it), Sage Tesnan Bundlebark,” Garl suggested. “He took up residence in his old home town now, I believe, yes, in the Luirwood. I’ll help you get there, old friend. Don’t say I never did anything for ya!” Garl gave Veit a map to a one-way portal.

Veit gathered all the money he had and everything he thought he couldn’t live without, including his trusty pet German Shepherd (they’re just called ‘herding dogs’ in the Realms). The dwarf followed the map to the portal, which was within an oddly-shaped cluster of trees in the woods surrounding Citadel Adbar’s gates. The trees made a semi-circle around a boulder. There, Veit followed Garl’s instructions: He crossed over the boulder with a handful of pebbles that Garl gave him, and voila!

And that’s how Veit got from Citadel Adbar to the Luirwood.

The gods are parasites. They feed on our worship, and in exchange provide us with healing magic so that we may better wage war in their names. How many good folk in the Realms have died for the exaltation of a deity? And how many wars have been sold to us with promises of divine protection, healing—even resurrection? The gods are parasites, and Moradin is no exception.

Tradition, law, custom, ceremony. The dwarves are obsessed with their past. They should consider their future every once in a while.

I am a dwarf, and I do not frollic. Aye, nor do I prance. But our future, as a people, depends on being better neighbors. It’s time for elves and dwarves to put resentments, racism, isolationism and xenophobia behind us and focus on what both peoples need: trade.

I have met humans, and for the most part, the individuals I’ve known represent their race well. But when considered as a whole, they are expanding like a cancer, reproducing like rats, their lives so short that they never stop being children. Of course, dwarves should preserve good relations with their neighbors, including the humans. But I sympathize with my folk who see them as vermin, even if I steadfastly oppose any economic or political policies beginning from that perspective.

Veit Lutger

Luiren Lacuna tomkloser